Srikant Mehra

Case study 05 / 06Concept projectGaming and health2022, redesigned 2026

Evolve

An Android app that connects amateur and semi-pro gamers with pro mentors and health professionals. I designed it in 2022, research first, and redesigned the core screens in 2026.

Mentors, 2026, filtered to Valorant, with a Women mentors switch.
Booking a session with Kabir Sethi, 2026: session type, dates with free slots, times in IST and the agenda on one screen.
Home, 2026: an Up next card for a 1:1 session with Kabir Sethi.
Wellbeing, 2026: today’s check-in on sleep and play, and someone to talk to.
Matches, 2026: the live VCT Masters final, with map scores.
Role
Solo: research, structure, flows, wireframes and visual design in 2022, and the redesign in 2026
When
A self-initiated concept in 2022, redesigned in October 2026
Platform
Android app at 360 × 800, in Figma, FigJam and Google Forms
Scale
24 survey responses · 37 wireframes · 44 high-fidelity screens · 7 screens redrawn in 2026

01 · ProblemThe one I chose

From scores to players

I started with an esports scores app, but research pointed me toward players who needed help getting better.

Gap 01

No path to mentorship

Coaching for up-and-coming players barely existed outside pro teams. Advice online was generic and spread across YouTube and forums.

Gap 02

Health was ignored

Long sessions bring wrist injuries, poor posture, bad sleep and burnout. Gaming also helps many players with isolation and anxiety, so “play less” isn’t the answer.

Gap 03

A male-dominated space

Women who play or stream deal with harassment, and have few people to learn from who’ve been through it.

Secondary research led me to focus on mentorship and wellbeing for amateur and semi-pro gamers, with esports news as a reason to return.

02 · Process2022 · 2026

Two rounds

In 2022 I worked through five stages in order. In 2026 I went back to the file, kept the research and most of the structure, and redrew the screens.

  1. A Newzoo chart of esports audience growth.

    2022

    Research

    Reports from Newzoo, Nielsen and Mindshare, seven products compared, and 24 survey responses.

    Chapters 03–04

  2. 2022

    Synthesis

    About 90 keywords, five scenarios, three personas.

    Chapter 05

  3. 2022

    Ideation

    31 ideas in five groups, and four core features for the first version.

    Chapter 06

  4. 2022

    Structure

    Seven branches in the app’s structure, and four user flows.

    Chapter 07

  5. The 2022 home screen.

    2022

    Design

    37 wireframes, 44 high-fidelity screens, and a design system.

    Chapter 08

  6. The 2026 home screen.

    October 2026

    Redesign

    Eight problems found, and seven screens redrawn.

    Chapters 09–12

03 · ResearchReports and rivals

Who plays

I read reports from Newzoo, Nielsen and Mindshare and articles on player health. Most fans were 18–34 and 38% were women.

Audience

385M

people watched esports globally; 191M were regular “enthusiasts”.

Age

65%

of fans are aged 18 to 34.

Women

38%

of esports fans are women, though the fan base skews male.

Viewing

100 min

average viewing session. Only about half of viewers play the game they watch.

Region

57%

of enthusiasts are in Asia-Pacific (2019).

Revenue

$1.1B

global esports revenue in 2019, $457M of it from sponsorship.

Newzoo chart: esports audience growth from 335 million in 2017 to a forecast 645 million in 2022, with Asia-Pacific at 57% of enthusiasts in 2019.
Newzoo chart: 2019 esports revenue streams totalling 1.1 billion dollars, led by sponsorship at 456.7 million.
Nielsen table: the top five esports titles by interest in China, France, Germany, Japan, South Korea and the UK. League of Legends, Counter-Strike, FIFA and Call of Duty recur.

From the articles on player health, I listed the problems an app could realistically help with. The fifth became the core of the wellbeing tab.

01

Wrists

Carpal tunnel syndrome and wrist injuries from repetitive motion.

02

Posture

Back and chest problems from poor posture and an inactive lifestyle.

03

Drugs

Performance-enhancing drugs.

04

Burnout

Mental fatigue and early burnout.

05 · core of the wellbeing tab

Food, exercise, sleep

Poor nutrition, little exercise and lost sleep.

One article reported a ten-week wait for mental-health care. I compared seven products across community, esports, coaching and health against the ten features I was considering.

FeatureRedditUpcomerHealthy­gamer.ggProguidesAim LabHealthify­MeStrafeEvolve
Community
Mentorship
Mental health
Physical health
Event schedule
Guides
Match analysis
Follow pros and teams
Esports news
Messaging
Features covered55333149

The products I reviewed covered different pieces: coaching, community, scores or health. I wanted Evolve to bring mentorship, esports updates and wellbeing together.

04 · SurveyGoogle Forms, 2022

What 24 gamers told me

I sent a Google Forms survey to gamers in my network about playing, toxic teammates and gaming careers; 24 responded. The sample was small and skewed, so I built the female persona from secondary research.

Sent to about

50

gamers in my network

Responses

24

came back

Men

92%

of those who answered

Ages

18–30

everyone who answered

Have you ever considered gaming as a reputable career?

24 responses

Yes, very much45.8%

Probably25%

Never thought about it, I play casually29.2%

71% had at least considered it, even though only 21% play to compete.

As a gaming enthusiast or professional, what hurdles have you faced?

22 responses, more than one answer allowed

Lack of a good gaming setup86.4%

Lack of parental support40.9%

Lack of opportunities40.9%

Lack of guidance or direction22.7%

Fear of failure18.2%

Racism, sexism, misogyny4.5%

Hardware topped the list, and an app couldn’t fix that. Family support, opportunities and guidance are all about being taken seriously, which mentors can help with.

Have you ever encountered toxic teammates in game?

24 responses

Every game16.7%

Sometimes62.5%

Once in a while20.8%

Never0%

Everyone had met toxicity. Half said it sometimes hurts their game, so they mute people.

In a tense moment or a losing situation, what goes on in your mind?

23 responses, more than one answer allowed

Play the best of your ability56.5%

Try to keep the team’s morale high56.5%

Let everyone play their own game30.4%

Get through the game somehow30.4%

Assist teammates as best you can26.1%

Let out your frustration0%

Nobody reported venting, though everyone had encountered toxic teammates. The survey didn’t explain the gap, so I wrote scenarios to explore how a player might behave under pressure.

If you play multiplayer, which type fits you best?

23 responses, more than one answer allowed

First-person shooters (CS:GO, Valorant, Call of Duty)87%

Battle royale (PUBG, Apex Legends, Fortnite)65.2%

Sports (FIFA, NBA, WWE, chess)39.1%

Fighting (Tekken, Street Fighter)21.7%

MOBA (League of Legends, Dota)13%

Shooters first, so Valorant and CS:GO lead the game filters and the sample content.

Preferred way to communicate in game

24 responses, more than one answer allowed

Mic70.8%

Chat54.2%

Game voice commands37.5%

Players are used to talking, which made a 1:1 video session with a mentor feel natural, with chat as the cheaper option.

The last question asked for their best and worst gaming experiences, in their own words.

Best

“The kind and accepting community of Final Fantasy 14. Everyone was helpful and wanted to share the joy of the game.”

Worst

“Overwatch ranked lobbies. No interest in the game, just focused on winning or losing. This lack of enthusiasm led to leaving the game.”

Worst

“Valorant mic experience, among sexist teammates.”

Best

“1v5 ace clutch in overtime and qualifying for the semis of a college event in FIFA.”

Worst

“Game servers are very slow in India.”

Best

“Won Age of Empires against my college seniors with my hostel squad.”

05 · PeopleScenarios and personas

Who I designed for

I mapped about 90 keywords into five scenarios and three personas, using difficult situations to test what the flows needed to handle.

Competition and career

IGLScrimsBootcampCoachingPost-match analysisSemi-proCareerIncome sourceSuccess trackingMap vetoAnti-stratClutch

Health

BurnoutAnxietyInsomniaDepressionEating disorderImposter syndromeTiltDopaminePosture

Community harm

ToxicityRageBullyingMisogynySexismRacismCheatingScamsBetting

Platforms and culture

TwitchDiscordRedditStreamingDonationsCommunitySportsmanshipPrestigeLiquipediaAim Lab

Scenario 01

Shazeb, in-game leader

His team plays a strong first half at an international qualifier, collapses in the second and is knocked out. The community blames the IGL, and the owners start talking about replacing him.

IGL · strategy · burnout · anxiety · failure

Scenario 02

Aman, amateur going full time

Has decided to go pro in CS:GO. Pressure builds in international practice matches (scrims), he underperforms, and the backlash hits his mental health. He wants someone to give him a routine.

mentor · coaching · stress · full time

Scenario 03

Alex, 16 and already pro

Plays practice matches with pro teams and has to perform consistently to keep his spot, at an age when he has few ways to handle the stress.

young · performance · consistency

Scenario 04

Anand, losing it in ranked

Plays and streams Valorant. When a game goes badly he blames his teammates, the game falls apart, and in the next match he shuts everyone out.

rage · toxicity · tilt · prestige

Scenario 05

Alisha, Dota streamer

A respected full-time streamer who lives on donations. She still gets remarks about her looks, misogynist chat and bullying in game, and was once stalked in real life.

misogyny · harassment · safety · income

I made empathy maps for the three people who came up most across the scenarios and the survey, then wrote a persona for each.

Rahul Sharma, 24

Business analyst, casual gamer

From
Agra
Lives
With his girlfriend
Needs
Wellbeing

“To manage my mental and physical health, I need professional guidance, one to one.”

Goals

  • Reach health professionals and mentors who understand gaming.
  • Get personal advice on diet, sleep and how to train.

Frustrations

  • Can’t balance a 50-hour work week with his passion.
  • Advice online is generic, and there’s too much of it to be useful.

Problem. Rahul sits at his setup for 8+ hours a day. He needs guidance on balancing gaming with his health, because he’s started showing insomnia, wrist pain, disordered eating and lower back pain.

Abhinav Verma, 26

Amateur pro, stuck

From
Delhi
Lives
With his parents
Needs
Mentorship

“I want to get out of the rut I’m in and make a career in pro gaming.”

Goals

  • Improve his skills and how marketable he is.
  • Get his confidence back with a mentor, and look after his mental health on the way.

Frustrations

  • He has plateaued and can’t work out why.
  • Feels he’s let his parents, and himself, down.

Problem. Abhinav won small college tournaments, then stalled. He wants a mentor to show him how to practise, rest, build skills and network, because his parents now want him to take a corporate job.

Priyanka, 22

Design student, aspiring streamer

From
Lucknow
Lives
With her parents
Needs
Community, mentorship

“I want to make a name and a full-time career for myself as a young woman in gaming.”

Goals

  • Collaborate with her favourite creators and gamers.
  • Build her own gaming content brand.

Frustrations

  • Convincing her parents that gaming is a real career.
  • Doesn’t want to follow the path many female creators have been pushed into.

Problem. Priyanka knows streaming is crowded and wants to learn how to stand out. Because it’s a male-dominated space, she’s looking for a female pro as a mentor.

06 · MVPIdeation

Four of 31 ideas

I grouped 31 ideas from a series of “what if” questions and chose four for the first version.

Community 7

  • Follow pro teams and players
  • Live stream links
  • Community matches
  • Community highlight plays
  • Support group
  • Community-offered support
  • Cheater reports

Health 5

  • Therapy: 1:1 with mental health professionals
  • Workout videos to fix bad posture
  • Awareness guides
  • A customisable exercise routine for every loss
  • Personalised diet and exercise plan

Mentorship 5

  • 1v1 mentorship
  • Pro gamers’ experiences and journeys
  • Video guides: which character to play, team compositions
  • Advice on growing and monetising a social presence
  • Awareness guides

Core esports 9

  • Esports news
  • Event schedules
  • Match scoreboard
  • VOD analysis
  • Gameplay tutorials
  • Pro data
  • Execute and retake guides
  • Short clips of great pro plays
  • Nostalgic walkthroughs

Parking lot 5

  • Quizzes on gaming vocabulary and map callouts
  • Giveaways
  • Messaging
  • Walkthroughs, cast to a device
  • Nostalgic walkthroughs
In the MVPLaterCut

I kept the ideas that served the three personas directly, and cut anything another app already did better, such as messaging.

Feature 01 · for Abhinav and Priyanka

Mentorship

Find a pro by game and skill, book a chat or a 1:1 video session, and come prepared with an agenda.

Feature 02 · for Rahul

Wellbeing

The same booking flow for sports psychologists, physios and nutritionists, plus short guides on wrists, posture and sleep.

Feature 03 · the daily reason

Esports updates

News, scores and schedules filtered to the games, pros and sources you pick. This is what people would open the app for every day.

Feature 04

Community

Live streams, posts from the players you follow, and community tournaments you can register for, solo or as a team.

07 · StructureTabs and user flows

One tab per feature

I kept everyday tasks easy to reach, with guides and match data up to three levels deep. Profile and search sat in the top bar.

Onboarding

  • Splash and intro carousel
  • Sign up or log inEmail, Google, Facebook, Twitter
  • Connect Discord, Steam
  • Username
  • Preference buildingGames → pros → news sources
  • Skip

HomeTab 1

  • Game filterFrom preferences
  • Community postsTwitter and Reddit, by hashtag and subreddit
  • News, by source
  • SearchPros, posts and news, games
  • No results

MentorTab 2

  • How it works
  • Top mentors, mentors by game
  • Book a sessionChat or 1:1 video
  • Mentor → date → time → agenda
  • GuidesVOD analysis, retakes and executes, abilities, walkthroughs

Community / LiveTab 3

  • Live streamsGame filter; following first
  • Stream page, opens Twitch
  • Matches and tournamentsTitle, sponsors, dates, rules
  • Register solo or as a team

UpdatesTab 4

  • Live matches and scoreboard
  • Match overviewLine-ups, commentary transcript, past matches
  • FollowingPros, teams
  • RankingsBy game, by pro

HealthTab 5

  • “Not sure who to talk to?” quiz
  • Physical and mental wellbeing
  • Chat or 1:1 with a professional
  • Guides and articles

ProfileAvatar

  • Edit name and username
  • Meetings
  • Linked accounts
  • PreferencesGames, pros, sources
  • About, log out

I drew four flows in FigJam before any screens. Mentorship and wellbeing turned out to be the same flow with different people in it, which saved a set of wireframes later.

2 · Book a mentor or a health professional. One flow for both; only the list of people changes. Mentor or Health tab Chat or 1:1 video? List of people Picks someone Session details Date and time Agenda, confirm Booked Attends? Session, then finish Reschedule Yes No

Flow 1

First launch

From install to a Home tailored to you: splash, intro, sign-up, a username, then games, pros and news sources. Each preference step can be skipped; Home then shows everything.

Flow 3

Join a community tournament

From the match list to a confirmed slot: title, sponsors, dates and rules, register, personal details, confirmation. Still playing? If not, cancel the registration.

Flow 4

Search

From the top bar on any tab. Results come in pros, posts and news, and games. No results ends in suggestions.

08 · DesignWireframes and hi-fi, 2022

The 2022 screens

I made 37 greyscale wireframes at 360 × 800, then 44 screens in a dark theme.

  1. Wireframe: what are you looking to get out of this app, with four options: a mentor, a gaming community, help with mental and physical health, esports updates.
    What do you want?
  2. Wireframe: all favourites, with games, pros and news sources, each editable.
    All favourites
  3. Wireframe: home with a game filter row and blocks for community posts, news and mentorship.
    Home
  4. Wireframe: an article with title, source, read time, image and body text.
    Article
  5. Wireframe: the mentorship tab with How it works, top mentors and Valorant pro mentors.
    Mentor tab
  6. Wireframe: chat or a 1 on 1 video call.
    Chat or 1:1 video
  7. Wireframe: available mentors with photo, rating, games and specialities.
    Available mentors
  8. Wireframe: a calendar of available days, with time slots below.
    Calendar
  9. Wireframe: appointment details with date, time, mentor and mode, a meeting agenda field and Confirm.
    Appointment details
  10. Wireframe: appointment booked, with links to see or cancel appointments.
    Booked
  11. Wireframe: the wellbeing tab with a tip of the day, health professionals and guides.
    Wellbeing tab
  12. Wireframe: match updates for NIP vs Navi, with commentary and scoreboard tabs.
    Updates
  13. Wireframe: a tournament page with how to participate, eligibility, sponsors and register yourself or as a team.
    Tournament
  14. Wireframe: profile with name, username and favourite games and pros.
    Profile
Moodboard: a boxer training under neon light, a hiker over a mountain lake, a hand holding a controller in magenta light, a woman blowing bubble gum in cyan neon, and an RGB keyboard.

Five words: gaming, sports, fitness, youth, professional

The moodboard started from those words.

  1. A dark interface, because games, launchers and streams are mostly dark.
  2. Bright accents, from the neon of RGB keyboards and stage lighting.
  3. Fitness references, so it wouldn’t look like a game launcher.

I shortlisted two names. GameBeat said gaming and health, but sounded like a music app. Evolve described what the app is for: getting better, as a player and as a person. The mark is a controller with a heartbeat running through it, the game and the player’s health on one line. The line runs cyan to pink, the two ends of the palette.

GameBeatevolve.

evolve.
On dark, the default
evolve.
On light
evolve.
Purple outline, explored

The high-fidelity design ran to 44 screens across onboarding, preferences, home, health booking, matches and profile. This is the design as I finished it in 2022, before the redesign. The booking flow was drawn for health professionals; mentorship reused it in the wireframes.

  1. 2022 splash: the evolve wordmark on black.
    Splash
  2. 2022 intro slide: connect with a community of professional esports players.
    Intro
  3. 2022 games step with Valorant selected: a thin pink border and a pink label.
    Games, Valorant picked
  4. 2022 pro players step with Yay and Shazam selected, shown only by a thin ring.
    Pros, a thin ring only
  5. 2022 preference step 3, titled New Sources, with nine news site logos.
    Titled “New Sources”
  6. 2022 home: search, game chips, a community post about VCT and two news cards.
    Home
  7. 2022 health tab: a take-a-quiz banner, top professionals and guides.
    Health
  8. 2022 top professionals: Julia Heart, Radha and Celina, each a physician with a Connect button.
    Top professionals
  9. 2022 schedule a virtual meeting with Megan: weekday initials and time slots from 10 AM to 12 AM.
    Schedule
  10. 2022 booking confirmed: Megan, Fitness Expert, 27/08/2022, 1700 hrs IST, FaceTime, with a meeting agenda.
    Booked
  11. 2022 updates: a date strip, game chips and two VCT match cards showing 2:1.
    Updates
  12. 2022 Halo Tournament Fall 22 page with participation rules, single and team entry and sponsors.
    Tournament
  13. 2022 pro profile for TenZ, with team, country and bio.
    Pro profile

09 · ProblemsFound in 2026

Gaps in the 2022 screens

I went back to the 2022 file in 2026. The research and most of the structure still worked. The screens looked finished, but they skipped decisions. Here are eight problems, ranked by how much they’d hurt someone using the app, and what each one became.

01

2022 · booking left out what mattersWeekday initials but no dates, times with no time zone, and a 12 AM slot. The confirmation said “Mode: FaceTime” on an Android app. Price and session length never appeared.

2026Real dates, times labelled in Indian Standard Time (IST), the session type with its length and price, a summary above the button, and video calls inside the app.

02

2022 · you couldn’t choose between peopleA photo, a name, “Physician” and a Connect button. Megan was a physician on one screen and a fitness expert on the next.

2026Mentor cards show the game, specialty, rating with session count, languages, price and next free slot. A Women mentors filter, for Priyanka’s need.

03

2022 · Health was only a directoryThe research was about sleep, wrists, posture and burnout. The tab was a quiz banner, a carousel of doctors and two guides. Nothing asked how you were doing.

2026A 20-second daily check-in, a nudge when a pattern shows up, guides tied to the common complaints, and a crisis helpline that’s always visible.

04

2022 · two navigation barsSome screens had Live where others had Community. Live, Community and Updates all showed match data, so you couldn’t predict where a score would be.

2026One bar: Home, Matches, Mentors, Wellbeing, Profile. Live, Community and Updates merge into Matches.

05

2022 · Home ignored onboardingAfter three preference steps, Home showed a generic feed. A session you’d booked appeared nowhere.

2026Home leads with your next session, then live matches for teams you follow, then news filtered by your games.

06

2022 · selection was hard to readPicks got a thin pink ring, easy to miss on a dark photo. The step showed twice, as dots and a bar, and step 3 was titled “New Sources”.

2026A tick badge and border, a count of what you’ve picked, and one labelled progress bar.

07

2022 · scores had no statusMatch cards showed “2:1”, with no sign of whether the match was live or over, or which map was being played.

2026A status pill (Live, Upcoming, Final), map-by-map scores and a reminder bell.

08

2022 · four typefaces, failing contrastMontserrat, Qanelas Soft, Manrope and Inter, plus 9:30 and 9:41 status bars from different kits. White on the brand pink measured 4.16:1, the small grey bios 3.26:1.

2026Manrope only, one status bar, and the colour pairs in the contrast table in chapter 11.

10 · RedesignOctober 2026

Seven screens, redrawn

Onboarding, step 1 of 3, 2026: Which games do you play? Valorant, CS:GO and Dota 2 ticked, 3 selected, Next: pros to follow.

Pick your games

Onboarding, step 1 of 3.

  1. A tick and a border mark what you picked, so it reads on any cover art.
  2. One progress bar with labels replaces the dots and the bar, so you know what’s next.
  3. The count and the next step sit above the button.
  4. Skip is always visible. Without picks, Home shows everything.
Home, 2026: Evening, Abhinav. Up next in 1 h 20 min, a 1:1 with Kabir Sethi today, 7:00–7:45 PM IST, with Join and Reschedule. Then Live now, and a feed filtered to your games.

Home

The Home tab, for Abhinav.

  1. Up next comes first: who, what and when, in your time zone, with Join and Reschedule.
  2. Live now shows teams you follow, with the map and round score, where 2022 showed only “2:1”.
  3. The feed is filtered by the games picked in onboarding, and each story names its source.
  4. Profile moves from the avatar into the nav. Search and notifications stay at the top.
Mentors, 2026, filtered to Valorant: 18 mentors, a Women mentors switch, and cards for Kabir Sethi, Meera Iyer, Arjun Rao and Rohan Das with specialty, rating, languages, price and next free slot.

Choose a mentor

The Mentors tab, filtered to Valorant.

  1. The card has what you need to choose: specialty, rating with the number of sessions, languages, price and the next free slot.
  2. Skill filters come from the guides I planned: aim, IGL and strategy, mindset, streaming.
  3. Women mentors is a switch on the list itself, not inside a filter sheet, for Priyanka and players like her.
  4. A verified badge means Evolve checked their competitive history.
Book Kabir Sethi, 2026: Video 1:1 for 45 minutes at ₹1,200 or Chat for 7 days at ₹600, dates with free slots and Tuesday full, times in IST, what you want to work on, and Confirm and pay ₹1,200.
Booked, 2026: You’re booked with Kabir. Thu 15 Oct, 7:00–7:45 PM IST, a video call in Evolve, ₹1,200 paid by UPI, a checklist before the session, Add to calendar, and free cancellation until Wed 14 Oct, 7:00 PM.

Book a session

  1. Session type, date, time and agenda were four screens in 2022. They fit on one, and you can see all your choices at once.
  2. Dates show free slots. Full days stay visible but disabled, so you know to look at another day.
  3. Times are labelled IST. Mentors set availability in their own zone and the app converts it.
  4. Price and the cancellation policy sit right above the button, before you pay.

Booked

  1. When it is, how to join and what you paid, on one screen.
  2. A short checklist helps players arrive with something to work on. In 2022 the agenda was a free-text field.
  3. Add to calendar is the main action. It replaces the 2022 “Back to home” button.
  4. The cancellation deadline is a date, so you don’t have to work it out from a rule.
Wellbeing, 2026: today’s check-in, 5h 40m of sleep against a 7h goal and 6h 10m played with 3 breaks; a nudge about under 6 hours of sleep three nights in a row; people to talk to; guides; and Tele-MANAS 14416, free, 24/7.

Wellbeing

The Wellbeing tab, for Rahul.

  1. A 20-second check-in asks about sleep, time played and pain. The tab now opens on how you’re doing; in 2022 it opened on a list of doctors.
  2. Nudges respond to patterns over several days and ignore a single bad day. They never diagnose.
  3. Professionals use the same cards and booking flow as mentors, with their specialty spelled out.
  4. Guides cover the complaints from the research: wrists, posture, sleep and food.
  5. A crisis line is always on screen. India’s free government helpline, Tele-MANAS, is one tap away.
Matches, 2026: Live, Upcoming and Results; the live VCT Masters grand final with map-by-map scores; later today with reminder bells; and a community cup to register for.

Matches

Live, Updates and Community, merged into one tab.

  1. Live, Upcoming and Results cover what people look for in a scores tab.
  2. Map-by-map scores and a status pill replace the bare “2:1”.
  3. The bell sets a reminder for a match you can’t watch yet.
  4. Community cups sit beside pro matches, so playing in one is as easy to find as watching.

11 · SystemBrand kept, rest fixed

A tighter system

In 2026 I kept the brand pink but split it into darker and lighter shades for buttons and text, and reduced four typefaces to one.

Primary, 2022#F20574
Buttons, 2026#E0046B
Pink text, 2026#FF4D97
Secondary#7D52D9
Purple text, 2026#A98BFF
Logo cyan#04C4D9
Success#3BBF66
Information#0D82E8
Caution#F1AD3E
Warning#E22F00
Black#0D0D0D
SamplePairRatioAA, normal text
AaWhite on #F20574, 2022 buttons4.16:1Fails
AaWhite on #E0046B, 2026 buttons4.77:1Passes
Aa#7D52D9 text on black, 20223.78:1Fails
Aa#A98BFF text on black, 20267.32:1Passes
Aa#666666 body text on #121212, 20223.26:1Fails
Aa#FF4D97 pink text on #16151C, 20265.84:1Passes
Aa#8F899C tertiary text on #16151C, 20265.38:1Passes

Type in 2022

Four typefaces

The screens came from different UI kits and nobody consolidated them: Montserrat in 467 text layers, Qanelas Soft in 149, Manrope in 93 and Inter in 73.

Type in 2026

Manrope only

It has tabular figures for scores and times, and stays readable at 11px. Six sizes cover every screen, from a 24/800 screen title to 11/600–700 nav labels and status pills.

Icons

One outline set

The 2022 file imported all 2,272 Remix icons as components, which is why the nav mixed a ghost and a pin with plain outlines. Now: 24px outlines, one stroke weight, and a pink pill on the active tab.

Valorant IGL & strategy Mindset LIVE Booked

Buttons

48px high. The primary fill is #E0046B, one per screen.

Chips and pills

Filters are white when on. A status always has a word as well as a colour.

Date and time

Real dates. Full days and taken slots are shown, not hidden.

Bottom navigation

One version everywhere: five tabs, the active one in a pink pill.

12 · Before and after2022 · 2026

Side by side

Move across each screen to compare. 2022 is on the left of the line, 2026 on the right.

2022: the games step with Valorant selected by a thin pink border.
2026: the games step with a tick badge and a count.
20222026

Picking games

A tick badge and a count replace the thin ring. One labelled progress bar.

2022 home with search, game chips, a community post and news.
2026 home with Up next, Live now and a feed.
20222026

Home

Your next session and the live matches you follow come before the feed. One navigation bar.

2022 top professionals, three physicians with Connect buttons.
2026 mentors with specialty, rating, languages, price and next slot.
20222026

Choosing who to book

Price, rating, languages and the next free slot on each card. Filters by game and skill, and a Women mentors switch.

2022 schedule with weekday initials and times with no time zone.
2026 booking on one screen, with dates, IST times and price.
20222026

Scheduling

Real dates, times in IST, session type and price, and a summary before you pay. Four screens became one.

2022 confirmation with FaceTime as the mode, and Back to home.
2026 confirmation with a video call in Evolve and Add to calendar.
20222026

Confirmation

Video in the app instead of FaceTime, a checklist, Add to calendar, and the cancellation deadline as a date.

2022 health tab with a quiz banner, top professionals and guides.
2026 wellbeing tab opening on a daily check-in.
20222026

Wellbeing

Opens on a daily check-in and a pattern nudge, then people and guides. A helpline is always visible.

2022 updates with two match cards showing 2:1.
2026 matches with a live status and map scores.
20222026

Scores

Status, map scores, reminders and community cups. Three overlapping tabs became one.

13 · OutcomeAnd what I’d test next

What I learned

If I’d started with screens, I’d have built a weaker Upcomer. The research changed the product, and going back four years later showed me where the screens hadn’t caught up with it.

What I learned

The survey didn’t fully back mentorship

“Lack of guidance” came fifth, at 23%. Mentorship still made sense, because it also answered family support and opportunities. I should have written that reasoning down at the time, instead of letting the data look like it agreed with me.

What I learned

The sample was too narrow

24 responses, 92% men. Next time I’d recruit through Discord servers and women-in-gaming groups, and follow the survey with five interviews.

What I learned

Two flows were the same flow

Mentorship and wellbeing booking were identical. In 2026 they share one set of components, which is also why the redesign took only days.

What I learned

Real data showed what was undecided

A real date, time zone and price on the booking screen raised questions the 2022 screens had skipped: who sets availability, what happens if you cancel, how you join the call.

What I learned

Wellbeing needs limits

A wellbeing tab for young players has to avoid diagnosing, shaming or upselling. The redesign responds to patterns, keeps a helpline on screen, and leaves diagnosis to professionals.

If the project continued, I’d test the booking flow first.

Next 01

Test booking

With five players: can they find a mentor for a specific problem and book within two minutes?

Next 02

Mentors as a service

How mentors are verified, paid and rated, and what happens when a session goes badly.

Next 03

Safety

For women mentors and streamers, from Alisha’s scenario: reporting, blocking, and hiding personal details.

Next 04

Parked ideas

A guide to budget setups would address the biggest hurdle in the survey.